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Simulating believable forward accelerations on a stewart motion platform

机译:在斯图尔特运动平台上模拟可信的前向加速度

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摘要

It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We investigated how a forward acceleration can be simulated as believably as possible on a hexapod motion platform equipped with a projection screen. Human participants rated the believability of brief forward accelerations. These were simulated as visual forward accelerations over a ground plane with people as size cues, presented together with brief forward surge translations and backward pitches of the platform, and synchronous random up--down movements of the camera in the visual scene and the platform. The magnitudes of all of the parameters were varied independently across trials. Even though variability between participants was high, the most believable simulation occurred when visual accelerations were combined with backward pitches of the platform, which changed the gravitoinertial vector direction approximately consistent with the visual acceleration. However, a wide range of platform pitches was accepted as believable. With high visual acceleration cues most participants reported trials as realistic even when the platform tilt rate was above vestibular canal thresholds reported in other works. Other manipulated parameters had only a mild influence on the responses. These results can be used to optimize motion-cueing algorithms for simulating linear accelerations in motion simulators.
机译:如何使用运动模拟器来最佳地模拟自我运动仍然是一个尚未解决的问题。我们研究了如何在配备投影屏幕的六脚架运动平台上尽可能真实地模拟向前加速度。人类参与者对短暂向前加速的可信度进行了评估。这些模拟为在地面上以人为大小提示的视觉向前加速度,并与短暂的向前浪涌平移和平台的向后俯仰以及摄像头在视觉场景和平台中的同步随机上下运动一起显示。在整个试验中,所有参数的大小均独立变化。即使参与者之间的差异很大,当视觉加速度与平台的向后俯仰相结合时,最可信的模拟发生了,这改变了重力惯性矢量方向,使其大致与视觉加速度一致。但是,可以相信各种各样的平台螺距都是可以接受的。具有较高的视觉加速度提示,即使平台倾斜率高于其他研究报告的前庭管阈值,大多数参与者仍认为试验是现实的。其他操纵参数仅对响应有轻微影响。这些结果可用于优化运动提示算法,以在运动模拟器中模拟线性加速度。

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